
Shane Hope.
Shane Hope works with future forecasting and speculative technologies. His Atomolecular
Collages/Assemblages prints anticipate their own actualization in
the coming age of molecular manufacturing; the models are drawn/built
with customized versions of software that bio- and nanotech firms
typically use for theoretical molecular research and pharmacological
development. In response to the possibility of performing computations
on dumb matter, Hope's Folk Computronium Laptop sculptures map folk
art tactics upon the ubiquitous manufactured form of the laptop.
To generate a graphic portrait of the link between globalized manufacturing
methods and the mythic information economy, he recently produced
Speculativernacular Blog Botherings; future dated, unfinished, typos
and misspellings laden paintings, all off-shored, written in specialized
futurist jargon and/or technobabble about post-singularity technological
backdoors to the afterlife, H+ technologically augmented children,
extreme synthetic biodiversity, runaway artificially intelligent self-evolving species and infectious anti-patent gene
hacks.
http://www.shanehope.com
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Goldin+Senneby
Goldin+Senneby is a framework for collaboration between artists Simon Goldin
and Jakob Senneby; exploring notions of economic
fiction and immaterial place. Their work includes
The Port (2004-06), a virtual
island inside Second Life which they used as a
point of departure for a series of projects addressing
notions of publicness enclosed in a “social software”.
Their current project Headless (2007-), looks at
strategies of withdrawal as generating myth, specifically
tracing an offshore company on the Bahamas called
Headless Ltd. For MyComputer Goldin+Senneby are
showing AfterMicrosoft (2006-07), an installation
piece in which they have (re)visited the physical
site of the most distributed image ever.
"The most distributed image ever is being phased out. What remains is a hill in
Sonoma Valley, California. In the context of this
project we have re-visited the hill. Download AfterMicrosoft
as desktop image" Download
www.goldinsenneby.com
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Goodiepal
Mr Scandinavia (I believe he is from the Faroe Islands) did a hell of a lot of
whistling whilst moving toy planets around a graph
paper. He then produced his mechanical bird which
continued his whistling through the PA to sound
like sitting outside on a summer's day. He then
went back to his music box and whistling, now moving
small bells around the graph paper along with the
toy planets. To be blunt, it was terrible" - recent review of a Goodiepal live set.
The collection of words above relates
to Mr. Kristian Vester a.k.a. The Goodiepal/Gaeoudjiparl/Manipal
Inv/Gamers In Exile, a throughly silly musician
shrouded in a smelly cloud of deep mystery.
This is
true: he has a big beard & a bowl-head haircut and composes music: sometimes for his own uses and sometimes
for some big clients, notably Warners (adverts
for The Matrix), Carlsburg, Bang & Oluffson, Nokia, Hitachi, Statoil and Chupa Chups. His 'inverted brand series'
did just that, a series of 7 inches that basically
dragged the sound design work he had done for the
afore mentioned companies through a scratchy bush
backwards. As a live act he maybe on his own, bringing
to the stage mechanised birds, planetary models
and historical recordings of ancient rites recorded
in magnetic stones, whilst playing a lute and whistling
folk, and occasionally 'The Heart Must Go On' by
Celine Dion. Pretty much everything he's done is
available from his website for free download. He
effectively scares people with his unique oddness.
I
booked him to play at a gig I organised a few years
back, I'm
glad to say that although hardly anyone actually
turned up, those that did will not forget the experience.
Borrowing a couple of laptops the audience were
invited to interact with his Maxgumtree environment.
These things are
rumour: he is part of the family that invented
Lego, he lives in the Faroe Islands as a nurse
for the elderly, he has seen fairies on a hill
in the Faroes, fell into a trance and woke up with
his boots full of milk.
(text from: http://www.everyoneforever.com/content/2006-10-12/the_goodiepal)
http://brainwashed.com/vvm/micro/parl/index.htm
http://video.google.co.uk/videoplay?docid=5794365993783839326
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Anna Wignell
Jag arbetar med video, ofta realtidsprocessad i installation. Ofta med konkreta
referenser till mediet självt, den digitala bilden
och det digitala videomediet som är konstruerat
av beståndsdelar så som format, upplösning, uppdateringsfrekvens.
Jag intresserar mig för de maktstrukturer som mediet
inbegriper och hur dessa fungerar i relation till
hur vi varseblir och producerar vår verklighet.
Genom verken analyseras och lyfts mediet ut i det
sammanhang och den verklighet det representerar.
Baserade på en högst subjektiv tolkning gestaltas
mina verk ofta i en strängt förenklad och konkret
iscensättning.
Om verket:
On a black background,
an undefined space, white particles are created
and moving around. The particles are digitally
generated in a computer program. Their amount and
way of moving is decided by setting values (into
numbers). In this way the work constitutes the
part of eternity which it by its title claims to
be.
Mot en svart fond,
i en obestämbar rymd bildas och rör sig vita partiklar.
Partiklarna genereras I ett dataprogram.. Dess
antal och rörelsemönster bestäms av givna siffervärden
(tal). Härigenom utgör
verket den del av evigheten som det genom titeln
gör anspråk på.
I matematiken
är logiken fulländad. Verket “Part of eternity”
refererar till denna logik genom sin titel; vissa
givna värden, tal utgör hela förutsättningen för
bildens existens. Med denna titel öppnar verket
upp till alla tänkbara associationer, sin konkreta
utformning till trots.
Videoverket ”Part
of eternity” har gett upphov till ett antal ramade
fotoutskrifter. Alla är unika (finns inte i upplaga)
och fungerar på så sätt som en version av videoverket.
Part
of eternity
http://www.annawignell.com/
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Founder of Elgaland: Leif Elggren
Founder of Vargaland: CM von Hausswolff
The Kingdoms of Elgaland-Vargaland [KREV] were proclaimed in 1992 and consist
of all Border Territories: Geographical, Mental & Digital. You are currently visiting the KREV digital territory as a citizen
or as a tourist. You are encouraged to browse the
digital territory of the Kingdoms: www.elgaland-varagalnd.org
Elgaland-Vargaland is the largest – and most populous
realm on Earth, incorporating all boundaries between
other nations as well as Digital Territory and
other states of existence. Every time you travel
somewhere, and every time you enter another form,
such as the dream state, you visit Elgaland-Vargaland.
http://www.elgaland-varagalnd.org
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Sture
och Charlotte Johannesson
Charlotte Johannesson har en bakgrund som textilkonstnär och Sture Johannesson
som grafisk bildkonstnär. Under 1960-talet drev
de tillsammans ett galleri i Malmö och blev kända
för politiskt provokativ konst i psykedelisk undergroundstil.
Sture Johannesson började sina första experiment
med stordator 1970 tillsammans med Sten Kallin,
IBM Stockholm. Syftet var att utforska möjligheterna
med Computer Graphics. De utvecklade ett bildsystem
som interagerade med långsamheten hos den tidens
plotterskrivare
Under 1977-86 utvecklade Sture och Charlotte Johannesson
den digitala bildstudion Digitalteatern. De hade
stöd från Steve Wozniak, Apples grundare, och Stiftelsen
för teknisk utveckling. De hade nio stycken Apple
II i ett nätverk, alla kompletterande med olika
interface och grafikkort. Detta gjorde det möjligt
för dem att digitalisera fotografier och arbeta
med ett mer illustrativt bildspråk. Här stod Sture
mer för den tekniska och Charlotte mer för den
konstnärliga sidan av bildmakandet.
http://www.sturejohannesson.com
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Bill
Drummond
Bill Drummond (b. -53) is an artist with long experience from the music industry,
for example as manager of Echo & The Bunnymen and as co-founder of The KLF. When leaving the music industry,
Drummond started The K –foundation to burn the
money earned in different kinds of art-projects,
like NO MUSIC DAY or an attac on the Turner Prize.
The last million pounds sterling were literary
burned. The last years he has concentrated his
work on The 17:
All music is written now to be recorded
and to be heard over and over again. And all music
heard is related to some sort of
recording. Music is easy to save and spread. We
can listen to any recorded music, from the entire
history of recorded music, wherever, whenever,
while doing whatever we want. In a time when we
easily can get any recorded music, our relationship
to music is changing fast. A by-product of this
is that recorded music will no longer contain the
meaning it once held for us. The era of recorded
music is now passing and within the next decade
it will begin to look and sound like a dated medium.
Recorded music will be perceived as an art form
very much of the 20th century.
What would it be like to start music all over
again? And if it started over again, where would
it go? To try these ideas, most important is
to never make a record. To try these ideas, Bill
Drummond has started The 17.
Down below follows
the first chapter from Bill Drummond’s forthcoming
book about The 17, which will be out by the end
of July: Visit
gallery to read more...
First chapter
www.penkiln-burn.com
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Ian Campbell
Ian Campbell is a multi-media artist from Canada who works with discarded technology,
shadows and tiny computers. Much of his work revolves
around the nature of machines as well as people.
He enjoys giving the useless and the obsolete the
dignity and life they have so recently lost.
http//www.iancampbell.org
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Kristoffer
Zetterstrand
Zetterstrand's oil paintings are often characterized by the blend of realistic
and pixelated elements, by imagery charged with
references to the history of art, as well as narratives
powered by contemporary concepts and issues. What
one may not be able to grasp through the encounter
with his pieces, is the whole world of setting
up and production behind what is displayed, a process
of vital importance in the understanding of the
artist’s world of practice. The process of arriving
at one of the paintings, begins in Zettestrand’s
computer, where he generates sceneries and brings
to life stages and set-ups, to be used as virtual
still-lifes. Zetterstrand sculpts the architecture
and the different parts of the environment in 3D
software, using polygons and NURBS, and apply textures
to it. These textures consist of various imagery
- he samples pieces of his own earlier paintings,
pictures found online, screendumps from computer
games and pictures from his vast collected art
archive consisting of over sixtythousand paintings.
The computer-scetching process can take days or
weeks,
but during this work the facility and speed of
the tools enables
him to follow his impulses to try out new angles,
switch backgrounds and picture elements in an instant,
change the lighting and camera angles et.c.
For
Zetterstrand, the 3D software has become a tool
which he uses intuitively while constructing the
motifs. His carefully composed virtual still-lifes
often take the form of scenographies, where the
landscape part is represented as side-scenes to
which the figures relate. The figures, side-scenes
and the dark space are parts of the same microcosmos
being materialized in the paintings, like a play
being performed on a stage. Important aspects are
the interplay between the flat surfaces and the
3D-environment, and the possibilities that arise
from that relationship as the image is being translated
into painting.
For even though the digital part
of the practice is essential for his work, the
finished work being oilpainting is a necessary prerequisite. The computer-made images are motifs for painting, and no more
a finished work than a traditional still-life is.
The painting is what gives life to the images,
and the craft of painting, with the possibilty
that it gives for improvisation and painterly reformulations
of the motifs is the most important part of his
work.
http://zetterstrand.com/
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Ola
Pehrson
Ola Pehrson (1964 – 2006)
In the installation Yucca Invest Trading Plant,
the electrical impulses generated by a yucca palm
is translated into the stock market’s codes for
buying and selling. A computer software retrieves
the data from the plant via electrodes and transmitters
and links them to an online source for stock trading.
The plant is hence trained in the market economy
and depending on its success of investment, it
is rewarded according to its own vital values:
water and light.
In the exhibition MyComputer, the Yucca Invest
Trading Plant is presented as a documentation of
the original installation. As the computer software
would have to be reprogrammed and new online sources
to be found a decision was made by the curators
and the Ola Pehrson Foundation to re-enact the
work as an almost identical illustration of the
online trading original. As an addition to the
work, artists have been invited to contribute with
remixes on the original which will be presented
on a website following the exhibition.
The Ola Pehrson Foundation has been established
to create a structure and maintain documentation
around the art works left behind by the artist
after a tragic accident in 2006. An extensive retrospective
exhibition and publication is currently in production
where the exhibition has been presented in Ljubljana,
Belgrade and will open at Färgfabriken in October
2008.
For more information about Ola Pehrson, please
visit: www.olapehrson.com
http://www.olapehrson.com
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Arne Kjell Vikhagen
Arne Kjell Vikhagen is an artist living in Göteborg. He also works as a teacher
at Valand School of Fine Arts, and is currently
working on his practice-based PhD project on game
art.
http://www.vikhagen.net
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Mateusz
Pozar
Mateusz Pozar is with his background within photography and journalism interested
in borders and principles - in accordance with
what categories are we relating to our surroundings,
and what conclusions can we draw based on these
categories? His artistic work often make an attempt
at being self-explanatory, bordering on self-annihilating,
(as
in the video work Burn All Flags, 2003, wherein
all the worlds national flags were burned, or as
in his MFA work from Valand school of fine art
in 2007, Locks, Lockpicking, Security, which took
the form of a lecture on lockpicking) but often
fail in their contradictory ambition of being both
a statement of principles and a work of art in
itself. Mateusz' work can be found in the gap between
the well thought-through plan, and the subsequent
failed execution of it; as a constant drive to
define ones surrounding.
Virtual Photography from
2004 is primarily concerned to find out if photography
as a phenomenon can be said to exist in computer generated
worlds. The work was accompanied later with an essay
titles "Is
virtual photography, photography" which posed that
photography should be seen as a social phenomenon rather than a technical definition
of a process. The
photographies from the Virtual Photography series are taken exclusively in three-dimensional
computer games, and bring to mind land- & city-scape
photography; The goal is not to mask the origin of the images, nor to blend the
virtual world with the physical, but rather to point out that as far as photography
is concerned, there are more common
than different denominators between the virtual and the physical photograph.
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Johan Löfgren
Johan Löfgren is born and lives in Stockholm, Sweden
//Text: Mathias Jansson
Dagens grafik närmar sig allt mer verkligheten,
upplösningen bli högre och högre och därmed bättre
och bättre. Nya tekniker som t ex HD-TV gör att
det blir allt svårare att avgöra vad som är verklighet
och vad som är illusion i det vi ser.
Men så har det inte alltid varit. I datagrafikens
begynnelse var allt kantigt och platt. Grafiken
byggdes upp av små fyrkanter, den låga upplösningen
gjorde att nästan varje kant syntes. Denna typ
av datorgrafik utgjorde på sätt och vis sin egen
estetik. Man skulle kunna att säga att 80-talets
grafiska begränsingar avslöjade bildens former
och strukturer. Man skulle kunna jämföra 80-talets
arkadgrafik med kubismen, en konstinriktning där
konstnärer målade av verkligheten med hjälp av
enkla former som kuber och rektangler.
Johan Löfgren är en konstnär som återvänder till
de tidiga dataspelens estestik i sin målningar.
Han målningar är i stort sett uppbyggga med hjälp
av de små fyrkanter i olika färger som bildade
arkadspelens grafiska bakgrund och karaktärer.
Några av hans tavlor har fått titeln neoarkad och
skulle man lägga till ett ism, så skulle man få
en konstriktning nämligen neoarkadism som är en
bra beskrivning på Löfgrens måleri.
Löfgren förnyar måleriet genom att tillämpa ett
synsätt och formspråk lånat från arkadspel. Genom
detta synsätt och färgspråk lägger han till nya
dimensioner till vårt seende, preics som kubismens
målningar avslöjar Löfgrens motivets former och
strukturer. Det finns även en lekfullhet, och för
min egen personliga del en nostalagi invävd i hans
tavlor. I målningen "Assasination
of cubism" ser man ett antal av Rubriks kuber där kubens fyrkantiga färgfält sammanflätas
i en form av omöjliga figurer. Det är som om själva
80-talets fyrkantiga grafik upplöses och bildar
nya former, helt enkelt neoarakadism.
Katalogen "From
bits to pieces" innehåller ett kort förord och sedan en färgsprakande kavalkad av neoarakdiska
målningar. Myten om att måleriet är dött kan man
åter igen lägga avfärda, måleriet är inte dött,
det har bara hittat nya inspirationskällor som
t ex dataspel.
www.artgame.se
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Darsha
Hewitt
Darsha Hewitt is an artist from Ottawa currently based in Montréal Canada. She
works mainly with hacked electronics, Open- Source
programming software/hardware, ageing technology
and public vicinities. Her artwork looks at the
role of automation in everyday life and how technology-reliant
society silences and reinterprets identity. Her
Recent exhibitions include: PSE at Video Pool (CA),
Damaged Goods at Piksel '06 (NO), Press Play at
Interaccess (CA), Racines D'origine with Art origine
(FR), Ma culture mes milieu at the Ottawa Art Gallery
(CA) and the Make Art Festival (FR), She will be
exhibiting in Media Povera at the Ottawa Art Gallery
(CA) and with the HTMLles Festival (CA). She teaches
workshops on versatile technologies and does mentoring
with artists new to digital and electronic media.
Darsha is currently the coordinator of the 2nd
International PureData Convention.
http://artengine.ca/darsha/
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Catriona
Shaw
The girl with the curl right in the middle of her forehead...
Miss le bomb aka
Catriona Shaw has now gone solo after playing on
the underground electropop circuit for almost seven
years, under
various spooky guises - lead singer of Queen of
Japan, founding member of infamous Munich-based
punk club Club le Bomb and a visual artist she
has collaborated with many different musicians
and performers over the years including Electronicat,
Gerhard Potuznik, Isabel Reiss, Hans Platzgumer,
Kamerakino, Bulent Kullukcu and more.
Also a talented
visual artist, Catriona Shaw translates her personal
observations about art and popular culture into
sketches, videos, and music. Her comic-like narratives
arise spontaneously, as though they were diary
entries in response to her surroundings. Stories
about life and death, characters from the pop or
art world, and animals who play human roles reflect
her socially critical but usually also humorous
thoughts. She also designs, illustrates and does
'drawing installations' trying to push the boundaries
of the genre to the limit, more recently where
her drawings were utilised as storyboards for short
films see here
http://www.misslebomb.net
Pauline Curnier Jardin
Through story-tellings, movies, writings, photos, drawings, room-singing, she
builds up narrations.
She starts to write from concepts such as Magic,
Phenomenon, Monster, Myth, Dream.
These usually follow the storyline of an extra-ordinary
tale base on memories, real life
events or the creative mind of a "luggage-character" and
of a "luggage-story".
The tortoise-man, the canary-man, the playpen-child
are uncommon heroes from
contemporary stories. Each and every one of them
stands in its own way somewhere
inbetween fake and rough reality, the horrible
and the marvellous, the life and the death,
all these qualifications referring to a nostalgic
and peotic world. Underlying is something
of a primitive nature, a desire to confront, a
crude and funny game sent to the audience
as a teasing action, to remind us how difficult
it is to understand the world and to state
what we are, what we love and what we believe in.
When and What is the disapointment.
She is a kind of experimental story-teller who
try to involve peoples, animals and
palmtrees at the other side of a cardboard screen.
Writing/Hearing/Singing songs like a bird wearing
a human face`s fancy mask.
She participates
into many live arts projects with diffrent artists
(Antonia Baehr,
The scientist stuff, Hèlène Iratchet, Futurftmica)but
mostly with the young contemporary
dance scene (LeClubdes5)
The Vraoums is her group of research in experimental
room-music.
She also collaborates regulary with the sociolgist
Henri-Pierre Jeudy in his
"
Bob et David-les Mansardiens" projects
and radio-shows (France Culture).
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Thomas
Broome
Thomas Broomé arbetar ofta med upprepningar, som i den uppmärksammade teckningsserien
Modern Mantra där upprepade ord fyller ytorna och
formerna – t ex wall wall wall. Ett annat exempel
på upprepning är skulpturen Low res man. Den består
av målade små glaskuber på 1x1x1 cm, liknande pixlar.
En belysning inifrån får skulpturen att framstå som
om den tagit ett kliv ut från skärmvärlden, in i
vår. Andra återkommande inslag i Broomés konstnärsskap
är intresset för psykologi, kanske mest uppmärksammat
i spelet Brainball där den som har lägst hjärnverksamhet
vinner. Med sådana här betydesleöverskridande grepp
visar Broomé på i grunden politiska frågor om hur
våra föreställningar och tankar formas av medievärlden. Thomas var även en av de första i en yngre generation
som intresserade sig för datorkonst.
http://www.Thomasbroome.com
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Dånk!
presents VÉLOPHONIK v.1.0
Dånk! presents VÉLOPHONIK v.1.0
Sustainable audio pollution in public space. Dånk!
is a Göteborg based collective working with art,
design, sound and technology. In this project the
Dånk collective examines the audible presence of
bicycles in traffic, with the use of green power.
http://www.dånk.se
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The
Mobile box (presents Christian Pallin presents Le
Ton Mité)
‘Lådan/the mobile box’ is an independent artist-run gallery space in Gothenburg,
Sweden. Initiated by Mari Lagerquist but is now run
by the additional members;
Goran Hassanpour, Nina Lassila and Lina Persson and
Alciray Kiryaman.
The gallery provides a platform
for temporary interventions in an urban public space
and hosts a rolling program of exhibitions. Each artist
has an opportunity to design the gallery interior and
decides the location of the gallery within
Gothenburg.
http://themobilebox.com
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